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python -m SimpleHTTPServer 8000
Start a Simple Web Server from Any Directory on Your Mac

Source: Lifehacker

    • #random osx
  • 1 week ago
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The @stackexchange newsletters are real hidden gems, well worth subscribing to.

    • #random
  • 3 weeks ago
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Another major site drops HTML5 from their mobile apps (via @venturebeat)

LinkedIn follows Facebook’s lead and goes back to native mobile apps. Their reasons are interesting, saying it’s more about ecosystem (specifically dev and metric tools) than performance-though memory use was highlighted, and I’d lump that under perfomance.

Prasad: There are a few things that are critically missing. One is tooling support — having a debugger that actually works, performance tools that tell you where the memory is running out.

    • #random mobile
  • 3 weeks ago
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Official Grand Theft Auto Radio Playlists on Spotify and iTunes | Rockstar Games

(via @Chippitsaur)

I always wanted these, and the disks were incredibly hard to get in SA. Go digital music! :)

    • #random music
  • 1 month ago
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Accepting drag and drop to multiple layout controlled areas in Unity Editor scripts.

    • #unity code c
  • 1 month ago
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Awesomely funny :)
Pop-upView Separately

Awesomely funny :)

    • #humour
    • #random
  • 2 months ago
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Version Control in Games

I gave a high level introduction to using Version Control in Game Dev at
the local Gamedev Community meetup last week. Thanks to some technical
glitches (and my overdependance on SourceTree.. time to focus on terminal
git for a while :)) it didn’t go quite as planned.

The focus was specifically on Git and Unity, and I thought it would be
worth posting the deck and linking to the GitHub repo I set up for the
purpose of the demo:

The presentation slides:

http://www.slideshare.net/mattbenic/source-andassetcontrolingamedev

The repo:

https://github.com/mattbenic/SourceControlInGameDev

The only thing of real value in that repo is the .gitignore file, which is
a good starting template for use in Unity projects (it ignores some basic
system files, and some of the common Unity generated files).

    • #unity
    • #git
    • #makegamessa
  • 2 months ago
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The vendor client relationship in real world situations.

Yeah, this is what it’s like doing bespoke software dev too..

    • #humour
  • 2 months ago
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Clifford Unchained: in·tel·lec·tu·al prop·er·ty

dudehugespeaks:

Wikipedia defines

“in·tel·lec·tu·al prop·er·ty”

as:

noun 

1. “A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.”

Otherwise known as “IP.”

    • #gamesindustry
  • 2 months ago > dudehugespeaks
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Clifford Unchained: Nickels, dimes, and quarters.

dudehugespeaks:

The video game industry is just that.

An industry.

Which means that it exists in a capitalistic world. You know, a free market. A place where you’re welcome to spend your money on whatever you please… or to refrain from spending that money.

Those companies that put these products out?…

    • #gamesindustry
    • #freemium
  • 2 months ago > dudehugespeaks
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Avatar Mobile and Game dev.
In a little over a decade of dev I've worked on devices of all sizes in many languages. There's always something new to break :)
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