python -m SimpleHTTPServer 8000
LinkedIn follows Facebook’s lead and goes back to native mobile apps. Their reasons are interesting, saying it’s more about ecosystem (specifically dev and metric tools) than performance-though memory use was highlighted, and I’d lump that under perfomance.
Prasad: There are a few things that are critically missing. One is tooling support — having a debugger that actually works, performance tools that tell you where the memory is running out.
I always wanted these, and the disks were incredibly hard to get in SA. Go digital music! :)
Version Control in Games
I gave a high level introduction to using Version Control in Game Dev at
the local Gamedev Community meetup last week. Thanks to some technical
glitches (and my overdependance on SourceTree.. time to focus on terminal
git for a while :)) it didn’t go quite as planned.
The focus was specifically on Git and Unity, and I thought it would be
worth posting the deck and linking to the GitHub repo I set up for the
purpose of the demo:
The presentation slides:
The only thing of real value in that repo is the .gitignore file, which is
a good starting template for use in Unity projects (it ignores some basic
system files, and some of the common Unity generated files).
Yeah, this is what it’s like doing bespoke software dev too..
1. “A work or invention that is the result of creativity, such as a manuscript or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.”
Otherwise known as “IP.”
The video game industry is just that.
Which means that it exists in a capitalistic world. You know, a free market. A place where you’re welcome to spend your money on whatever you please… or to refrain from spending that money.
Those companies that put these products out?…