Matt Benic // Game & mobile dev gun for hire and environmental worrier.
The Harvest is a Luma Arcade developed and Microsoft Game Studios published title under development for the upcoming Windows Phone 7 platform. The game is developed in C# using Microsoft's XNA set of API's on top of the .Net Compact Framework. The high production quality bar for a game on a (not yet final) mobile platform meant serious work on squeezing every ounce of performance out of the engine. In addition to the usual engineering challenges of developing a truly AAA 3D title, and working closely with the MGS publishing team in a senior role, this project gave me the incredible opportunity to visit Microsoft in Seattle to work with them directly on performance challenges, gameplay and usability fine tuning, audio balancing and more.
ChampChase is a project of the Afroes Foundation developed for them by I-Imagine as part of the Nelson Mandela Children's Fund Champions for Children Campaign. Released as an online flash title as well as a J2ME mobile game, the challenges here were to quickly build a Flash equivalent to I-Imagine's flexible J2ME engine, as well as expand on the company's in-house high score system and communicate with it from flash.
Plikpla was another great puzzle game from smallfry mobile. Once again this was a title that hooked anyone that played it. From smallfrymobile.com: Match eggs and hatch cute and cuddly PlikPla aliens in this wickedly addicting puzzle game.
PlikPla is a puzzle game in which eggs of the same colour must be matched into rows of three or more. All eggs of the same colour will collapse into a single egg of a different colour. Once three black eggs are matched, a PlikPla is born!
Build colour combinations to increase your score and climb the PlikPla global rankings ladder.
Brik-Link from smallfry mobile scratched the puzzle gaming itch. It included mind bending combos and frantic moments, with support for RumbleX high scores. From smallfrymobile.com: Brik-Link is a simple but addicting arcade puzzle game that tests your speed and challenges your wit.
Build long and winding circuits to achieve monster scores before being overwhelmed by falling blocks and beat the best of the best on the Brik-Link global rankings. Brik-Link was given a 5-star rating on GetJar:
"Really fun game, interesting mix between tetris and pipedream."
- Menzi
BubbleBee QuickType was the first smallfry mobile game released in association with Orange Pixel, and to include support for it's RumbleX high score system. We used the excellent foundation laid down for abYss to develop a frantic and addictive word game that anyone could play. The title proved extremely popular with everyone that played it, and to this day players are racking up new scores for it on RumbleX. From smallfrymobile.com: BBQT is a typing game with great, colourful graphics and online high scores that tests your speed and accuracy.
Put all that texting practice to good use and test your typing speed and accuracy against players worldwide. With three play modes, a huge word list and a potentially infinite number of levels, BubbleBee QuickType will test your typing skills to the max. Chain perfect words to bump up the score multiplier and earn super high scores to climb your way to the top spot on the QuickType scoreboard.
"Harks back to the days of 16 bit side scrolling shooters.
Ran with no detectable problems and got a little addictive."
- Hoba "Best graphics i`ve seen on a java game for this phone."
- Alex "Excellent game, enjoyed it so much i bought the full version!"
- Naseem Kasimer
I took a big step today and handed in my resignation at I-Imagine to
begin doing freelance contract development, with a focus on mobile-
and game development and consulting.
I've signed for my first gig, which will have me working on a really
exciting project for Luma Arcade from June. Of course I'll constantly
be on the lookout for new opportunities, so if you need anything from
advergaming to corporate mobile clients (or know anyone who might) let
me know!
I've got a wide range of experience behind me, including development
on platforms ranging from PC, web and mobile (including iPhone) to PS3
and Xbox 360. Language/tech wise the list includes C++, C#, PHP, Java,
various middleware platforms and soon Flash and XNA.
In addition to development and consulting in these areas, I can offer
training as well.